Hi
I am learning how to make tilemap and placing tiles on the map. I have 16*16 px tile floor. I placed to the map then It was on the center and it was too small for the grids. I changed tilemap scale to 0.16 , 0.16 , 0 to fix it. Tile palette brush settings didn’t change for the grid (the white rectangle) and also the size of the tile became smaller. I need some help.
This is the photo ;
Hi, if you change the scale of the Tilemap GameObject, you will also scale each Tile by the same amount. Instead, you could adjust this in two different ways:
- Change the Grid’s Cell Size to (0.16, 0.16, 1). The Grid in the Tile Palette asset was automatically adjusted to that value.
- You can adjust the size of the Sprites used in the Tile relative to your world by selecting the Texture asset and adjusting the Pixels per Unit to an appropriate value (possibly 16 in your case?).
You can find out more about this from Unity - Manual: Creating Tiles !
