Hi,
When using the XR Hands package (1.3.0) together with OpenXR (1.9.1) and the XR interaction toolkit (2.5.2) and trying the sample Hands Interaction Demo scene provided by the XR interaction toolkit, the controllers work as expected but for hand tracking the image produced for the right eye is not correct (double vision for hands, right eye feed is wrong) which makes the whole thing unusable (see Images, both taken at the same time without moving the hand). I’m using the Meta Quest Pro on their latest software (60.0.0)
I’ve also tried making my own scene and followed various tutorials but the double hand vision never goes away using these packages and it is always the right eye image the one off
Any quick fixes/solutions for it? It sure seems like a bug to me
Thank you
PS: Using Unity Editor 2022.3.14.f1

