HDRP Performance Regression After Upgrading from Unity 6.2 to 6.3

We saw similar performance regression going from 6000.0.63f1 to 6000.0.71f1… We are using DX11. Also after updating, shader compile errors starting to appear related to UnityTexture3D, so there was definitely a deeper change somewhere. BTW error happens on a Unity owned package (hair package). This is not good to have this deep of changes on minor LTS versions without any warning (at least i did not find any, going carefully through all release notes of 6000.0.64 to 6000.0.71).

Performance regressions we see are all GPU related. The regression on Unity 6 LTS line only affects the hair package, but updating to 6.3 affects most of our compute shader (not render graph, though).

Edit: Made a separate thread for the Unity 6 LTS related issue: