We saw similar performance regression going from 6000.0.63f1 to 6000.0.71f1… We are using DX11. Also after updating, shader compile errors starting to appear related to UnityTexture3D, so there was definitely a deeper change somewhere. BTW error happens on a Unity owned package (hair package). This is not good to have this deep of changes on minor LTS versions without any warning (at least i did not find any, going carefully through all release notes of 6000.0.64 to 6000.0.71).
Performance regressions we see are all GPU related. The regression on Unity 6 LTS line only affects the hair package, but updating to 6.3 affects most of our compute shader (not render graph, though).
Edit: Made a separate thread for the Unity 6 LTS related issue: