A few versions back, HDRP started requiring a specific shader feature in order for Volumetric Fog to work. (Apparently it’s the SystemInfo.supportsRenderTargetArrayIndexFromVertexShader feature.) Fine. The annoying thing about this requirement is that if a system doesn’t have this shader feature, HDRP spams the log file with this error, every frame (I think), forever:
“Hardware not supported for Volumetric Materials”
Would it be possible to improve this behavior to avoid spamming the error log, and just emit the error once? Or better, make it a warning, and just don’t try to rendering volumetrics on that system?