Help! - Spot lights get changed to point lights at runtime

Hey everyone,

I’m having a strange problem with my game - it consistently occurs on the Linux build, but I’ve also had it inexplicably take place on my Windows and Mac builds as well.

Basically, the game seems to switch what are defined as spotlights into suddenly being point lights. So a scene that should look like this:

Ends up looking like this in Linux (and sometimes elsewhere as well):

It’s breaking my heart and ruining my atmosphere. Does anybody have any idea what is going on here? I’ve searched everywhere, thinking this might be common, but no dice…

Hi everyone,

Just letting you know that I got a great tip and figured this out! All I needed to do was make sure my spotlights were set to ‘Important’ rather than Auto.

Hopefully anyone else who has this problem will stumble in here one day and see this advice that I posted to myself. :slight_smile:

I was going to suggest that you check your Quality Settings to make sure that the shadow settings are consistent across platforms. But it sounds like you solved it with the ‘important’ setting.