[ HELP ] Unity Project on Plastic SCM Size

How can a new empty Unity project have 1.5Gb ?? I went compare with my UE5 project and omg, I cant understand… Yes I did check and the unreal project is fully Uploaded

Unity New Empty Project using URP

An Game Jam Project with several weapon BPs, a player character, 2 maps etc

Edit:
Plastic SCM

yes now even empty unity projects weight a lot, before compiling them to a ready build, that is why the .gitignore is a thing? Put the default stuff in ignore and keep the assets and your settings tracked?

p.s.
if i got the issue right, im going to sleep, lol

previous ignore.conf :

Library
library
Temp
temp
Obj
obj
Build
build
Builds
builds
UserSettings
usersettings
MemoryCaptures
memorycaptures
Logs
logs
**/Assets/AssetStoreTools
**/assets/assetstoretools
/Assets/Plugins/PlasticSCM*
/assets/plugins/PlasticSCM*
*.private
*.private.meta
^*.private.[0-9]+$
^*.private.[0-9]+.meta$
.vs
.vscode
.idea
.gradle
ExportedObj
.consulo
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
*.pidb.meta
*.pdb.meta
*.mdb.meta
sysinfo.txt
crashlytics-build.properties
*.apk
*.aab
*.app
*.unitypackage
~UnityDirMonSyncFile~*
**/Assets/AddressableAssetsData/*/*.bin*
**/assets/addressableassetsdata/*/*.bin*
**/Assets/StreamingAssets/aa.meta
**/assets/streamingassets/*/aa/*
.DS_Store*
Thumbs.db
Desktop.ini

With GPT help

# Unity-generated folders (DO NOT COMMIT)
Library/
Temp/
Obj/
Build/
Builds/
UserSettings/
MemoryCaptures/
Logs/

# Asset Store tools (optional)
Assets/AssetStoreTools/

# Plastic SCM metadata
.gluon/
.glove/

# Ignore Plastic SCM package (if installed)
Assets/Plugins/PlasticSCM/

# OS-specific files
.DS_Store
Thumbs.db
Desktop.ini

# Build artifacts
ExportedObj/
*.apk
*.aab
*.app
*.unitypackage

# IDE and Editor auto-generated files
.vs/
.vscode/
.idea/
.gradle/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity-specific ignored files
sysinfo.txt
crashlytics-build.properties
~UnityDirMonSyncFile~*

# Addressables & StreamingAssets metadata (optional)
Assets/AddressableAssetsData/*/*.bin*
Assets/StreamingAssets/aa.meta
Assets/StreamingAssets/*/aa/