Check out Heroes of Rune - Alpha Gameplay Trailer on YouTube: Youtube.com
About Game: Heroes of Rune is an epic new casual game fusing elements of Multiplayer RPG and MOBA style gameplay. Team up with friends for Quests, Raid challenges, engage in fast-paced PvE, PvP combat in an open-world environment. Once you are ready for more action, go head to head with other teams in the Rune Wars.
Rune Wars includes a unique capture & defend gameplay with traditional MOBA objective of destroying the opposing team’s ancient. Unlike other MOBAs, Heroes of Rune will not include lanes or auto-spawning minions. Players have the freedom to roam the environment, hunt various monsters for experience points, collect gold, purchase upgrades, and spawn minions that will follow heroes directly into combat!
Heroes of Rune rewards players with Battle Points for their achievements throughout the game. With Battle Points players unlock additional game content such as new playable characters, and skins, along with earning higher ranks on the leaderboard. Players will also have an option to unlock this content through the purchase of in-game currency, but have no fear! Heroes of Rune will not adopt a pay-to-win model. Heroes of Rune will offer an equally balanced player experience regardless of play style.
STORY (PROLOGUE): The World of Gaea has fallen into peril as strife brews amoung divided heroes. Some seek to control and summon the powers of ancient Runes, while few have chosen to defend it! will order be restored once again… or will all perish! Gaea’s Fate lies in the hand and sword of Heroes of the Rune Wars!
Game Features:
Free To Play: No purchase necessary to play.
Play Anywhere: Play the game anywhere, anytime on any Windows, Mac, or Linux-based OS with WebGL enabled Web Browsers.
Open World: Explore a realm of various terrains discovering monsters, loot, and up to 6 players in a single game session.
Heroes: Begin with a Knight Defender, Black Wizard, or Guardian Angel. Unlock 6 additional Rune Heroes all with unique skill and abilities.
Inventory: Manage a hero’s inventory of up to 12 slots available to store/sell or swap in/out loot or purchased boost items anytime during gameplay.
Quests: Join a Sandbox gameplay session that includes free-roaming, quests, raid challenges, fast-paced PvE, PvP combat in a friendly, open world environment.
Rune Wars: A unique, Capture & Defend gameplay with traditional MOBA objectives. Unlike other MOBAs, players are free to roam an open world, hunt monsters for loot, purchase upgrades, and spawn minions that follow heroes directly into combat!
Battle Points: BP is awarded for the players’ progress and achievements in both gameplay modes. Battle Points are used to rank players and unlocks additional game content.
Gems: Gems are purchased to help unlock heroes, acquire cosmetic upgrades, and additional content that is otherwise unlocked through BP. *No pay to win.
Leaderboard: Compete with other players for top PvP, PvE kills, or join the ranks among the best players of the game. *Ranks determined by BP & Stats.
Great News! Heroes of Rune was Nominated for “Most Promising Upcoming Game Award” at Casual Connect, SF - Indie Prize Showcase! We didn’t win, but I will still take it as a win and confirmation of heading in the right direction! = )
I think you are a very skilled gamedev (have the UnityAGK and seen you around before) but for this preview I have some criticism:
Combat mechanics didn’t show anything besides point and click. I think you need to really spend time on the ability system, otherwise it just looks like very boring interactions right now.
Visuals and art style is same-old same-old. Nothing we haven’t seen before. I think you could make a much more original style and capture more interest.
I think you have a lot of talent in making games so I just want to see you succeed on this one
Thanks for the Feedback, really appreciate it. Regarding the Combat, yes it is very Basic right now because I am only showing the Alpha Demo in that Gameplay Preview Trailer. We are working on the Combat System, so much more to come.
Regarding art style… I wish I could invest more on this, but it would cost me an arm and a leg to hire full-time artists to revamp the art style. I think we can manage to do something new and exciting with the gameplay style we are aiming for. So for now, the art style will not change, but the gameplay will definitely be something to keep an eye on if you like MMORPG and MOBA style games.
Support Heroes of Rune by Giving our Epocu Campaign a Tweet or Facebook Share! Click here: http://epocu.com/campaigns/heroes-rune/, and support! http://Epocu.com is a New Game Discovery Platform, Great for Indies with Upcoming Titles! Check it out, and show some Love to Heroes of Rune!
Check out the Latest Unity Bar & Grill Podcast for a review, and Q&A regarding Heroes of Rune’s Development Process. Thanks Unity Bar & Grill crew for inviting me (Jonathan Malave, Creative Director of MijiKai Games) to be apart of the Podcast! You can check out our segment here at 25:30 on Youtube.
Note: you may notice a small lag or delay in audio but it will restore in the video.
Help Support Heroes of Rune with a Tweet or Share via our new Thunderclap Campaign! Please visit http://goo.gl/fR2Sch for more info, we only need 100 Supporters! Thunderclap is like a Kickstarter for Games but without donating any money! We appreciate your Support!
Also if you have an Upcoming Game yourself try using Thurderclap for Promo!
Website: https://www.thunderclap.it
Update: We just updated the game’s description above so check it out for some additional details about the game. Also we just wanted to share that Heroes of Rune has been Featured on a number of Notable Websites today such as mmoattack.com, mmohuts.com, and onrpg.com to name a few! Keep following us for more updates, more to come…