horizon bending / curved world . Tutorial

hey i’m making an endless runner and was looking for a way … to curve the world … to hide he horizon …
after many many hours of trying to learn shader scripting and failing … because i’m a stupid …
i found this … hope it helps

Part 1
http://blog.onebyonedesign.com/games/unity3d-endless-runner-part-i-curved-worlds/
Part 2
http://blog.onebyonedesign.com/games/unity3d-endless-runner-part-ii-scrolling-worlds/

Unity released this https://www.assetstore.unity3d.com/en/#!/content/87901

Which appears to have a curved road in it.

Still helpful to see some tutorials

how are the roads curved (the model is curved) or by script … ?

I honestly don’t know. I haven’t had a chance to look at their example in detail. I just noticed the curved road and was planning to look at some point.

Right in the description of the asset

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Cool. I hadn’t even looked at the description. I only noticed the pictures when I came across the FB post.

than i’m gonna have to download this … thnx