So basically, i have 8 frames of a spritesheet of a platform (512x512). To adjust the sprite, i’ve shrinked the gameobject and set the spriterenderer draw mode to tile. Ive set the width and height so far so good. But because this is a running game, the platform needs to look like its moving, so i decided to add a scrolling material. But since sprite renderer is in tile mode and it is adjusted, it looks like the sprite is divided into squares and the scrolling effect happens in those squares individually.
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