How do I change my shader so the texture displays at a constant size despite the distance?

I’m making a shader for location ping icons. I want to clamp the size so the icon always stays the same size on screen even when closer or further away.

if you want to make everything always the same size you should use screenspace uv’s.

I’ve seen some examples using screenspace UV’s but not in shader graph. How do I do it in shader graph?

i believe there’s a screen position node you can use, but i’m not very well versed in shader graph, only hlsl