Hello, ive a problem with my textures, they look fine in substance and in blender but when imported to unity I get these pixelation with high smoothness, its not so noticeable when its matte
if i remove the normal map, the pixelation is gone so i assume there is something wrong with my normal map, but its not just this model so i might be baking or mapping it wrong?
I have tried adding gausian blur to the normals but it didnt work,
played around with the normal map settings like compression,
tried different uv mapping but it still the same.
so i want to learn how to fix this so i wont run into it again in the future, and maybe some explanation why this is happening.
thank you