Pixelated reflections caused by Normal map?

Hi everyone,
I’m facing issue here, I’m building sci-fi environment and on some assets I see strange pixelated reflections (see pic.)

I have found few posts where people reported same or close to this issue, suggested solution was - to change normal map texture file to “texture” type > and apply it again. Thing is, it worked once for one asset, but doesn’t work for other assets in my scene. :eyes:

Is there working solution for this issue?

Try making the normal map uncompressed.

3 Likes

omg, that’s it. Thanks!
Still it somewhat strange, some textures are imported just fine, and some need this “uncomression” clicks.

Compression introduces artifacts. Sometimes they are acceptable, sometimes they aren’t.

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Im having this issue and changing the compression does not fix it, across many materials (all of them I think)

Show an image?