How do you create a Texture sheet for use with VFX Graph and Particle System

I created and drew a png of smoke clouds and made them transparent.
smoke particle drawing

Imported the photo into Unity and changed the texture to Sprite.

This answer was helpful for using the sprite editor and creating several sprites out of the image. But I wasn’t able to animate them in the #VFX-Graph as a flipbook. It continues to play all the sprites instead of one individual image after the next.

I tried creating a sprite atlas in unity but wasn’t able to use it.

How do I create a usable sprite texture sheet for animation use in the #VFX-Graph and Particle-System?

2 Answers

2

I googled to find you a tutorial, there are a lot to choose from e.g.

(This is for the Particle System, not VFX Graph)

Thanks for you reply and a great reference. It was just what I needed!