Imported the photo into Unity and changed the texture to Sprite.
This answer was helpful for using the sprite editor and creating several sprites out of the image. But I wasn’t able to animate them in the #VFX-Graph as a flipbook. It continues to play all the sprites instead of one individual image after the next.
I tried creating a sprite atlas in unity but wasn’t able to use it.
How do I create a usable sprite texture sheet for animation use in the #VFX-Graph and Particle-System?