How to add UV images to an object

So i have a simple Texture and a normal map of a cube made in blender, baked and ready.

But how do i add it to a cube in Unity ?
I did import both maps and then added the texture to the cube and set the texture to clamp.

But it repeats on all side and isn’t like folded over as expected.
Any suggestions ?

Appreciate any help.
~Wentzel

Best to import the geometry of the cube you did in Blender. The basic Unity cube has the same mapping for all faces, you need different uv’s for each face, and the only ways to do that are import it (easy) or mess with the mesh’s verts and uv’s (overkill)