Here i have a scene with some basic units with their own FOVs. The edges of these FOVs are sharp due to the stencil rendering method I have been using (Sebastian Lague Video Series).
I would like to blur the edges of the field of view.
I have created a Mesh of the ‘fog’ highlighted in the orange which I would like to blur which would effectively soften the edges of the FOV.
How would I go about blurring just this one object?
I have already tried postprocessing but since I am using URP the post processing applies to all cameras thus also blurring everything else. Perhaps a shader graph would be the fix? however I am very unfamiliar with that system.

