I have been playing around with the VFX graph and wanted to create my own signed distance fields. But I don’t really know how unity created its example SDF. Could someone explain how I can create one or if there are already some implementations?
Heya, Signed Distance Field Baker is not released yet. We hope to release it for 2021.2.
In the meantime, MudBun can write SDF textures from models created using MudBun, specifically in a suitable format to use with VFX graph. MudBun: Volumetric VFX & Modeling | Particles/Effects | Unity Asset Store
You may also find other examples on github, which will work with meshes in general. Some of these might not necessarily work with recent Unity versions or may not use the right texture color channel to work with VFX graph without you having to fiddle with their code, I am out of date with this so you’ll have to investigate for yourself, but here are some examples: