Is there a solution to eliminate the reflected lights from a fully reflective material?
I used a Planar Reflection Probe and a material with Metallic=1 and Smoothness=1 for make the mirrors but the lights inside the mirrors are fully reflected even this lights are not visible (outside the room)!!
I can hide the lights by a script but i would like to eliminate reflections only when the material is fully reflective
I can hide the reflection from lights by:
HDAdditionalLightData myligthdata = lightComp.GetComponent();
myligthdata.affectSpecular = false;
Material with Metallic=1 and smoothness=1 and Planar Reflection Proble = not active
Planar Reflection Proble = active

