Given is the Animator object in the code : Animator animator = ... ;
Well probably some combination of this: Unity - Scripting API: Animator.GetCurrentAnimatorClipInfo to get the animation clips, then simply reading the length property of the clip: Unity - Scripting API: AnimationClip.length
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Thx, this helps me dude:
void Start()
{
//Get them_Animator, which you attach to the GameObject you intend to animate.
m_Animator = gameObject.GetComponent<Animator>();
//Fetch the current Animation clip information for the base layer
m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0);
//Access the current length of the clip
m_CurrentClipLength = m_CurrentClipInfo[0].clip.length;
//Access the Animation clip name
m_ClipName = m_CurrentClipInfo[0].clip.name;
}
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For this i get frames/framerate value. Also for .time definition!