I have scene that i made a particle system to show a model with particles as you can see in below. I want to make a transition like; The particles will transform into sand and fall down but the new sands will build up like a mountain. I don’t have any idea about how to make this. Can you please give me an idea about how to make this?
This could probably be done with VFX graph. It has a node “Conform to SDF”. So if you convert your mountain into SDF then you can make the particles attracted to that SDF.
After spending a day to make that effect with particle system, this comment was unbelievable for me. I did the same thing but much cooler with VFX graph. Thank you for giving the idea. But i don’t want a static mountain model. I want the particles to overlap after falling and form a dynamic mountain because of i will use also another models.
Also thank you too but as i said i want a dynamic mountain created by overlaped particles.
You could have a slider for controlling how attracted the particles are to the mountain. As for the mountain changing - you can rebake the SDF at runtime. So the mountain can have blend shapes and change over time.