How would you go about creating cellular noise without using a shader?

Hi, recently I found out that there is more than one type of noise…I Know not very smart of me. However, I understand that cellular noise is noise that looks like cells. And the only way to make this to my knowledge is checking the distance from several points and determining color for the position. But once again this is done in a shader. Is there anyway I would be able to do this in a normal c# script?

Check out the noise function in unity.mathmatics.noise: