Hey everyone,
I’m facing an issue with the Hybrid Renderer and/or the Entity Conversion process. Some meshes seem to render just find with URP itself, but break when going through the entity conversion and get rendered with the Hybrid Renderer. The easiest is to probably just watch what happens:
I also attached the project that causes this weird behavior.
Packages
{
“dependencies”: {
“com.unity.2d.sprite”: “1.0.0”,
“com.unity.ads”: “3.4.4”,
“com.unity.analytics”: “3.4.0”,
“com.unity.burst”: “1.3.0-preview.7”,
“com.unity.collab-proxy”: “1.2.16”,
“com.unity.device-simulator”: “2.1.0-preview”,
“com.unity.dots.editor”: “0.4.0-preview”,
“com.unity.entities”: “0.8.0-preview.8”,
“com.unity.ide.rider”: “2.0.1”,
“com.unity.ide.vscode”: “1.1.4”,
“com.unity.inputsystem”: “1.0.0-preview.6”,
“com.unity.jobs”: “0.2.7-preview.11”,
“com.unity.performance.profile-analyzer”: “0.6.0-preview.1”,
“com.unity.physics”: “0.3.0-preview.1”,
“com.unity.polybrush”: “1.0.1”,
“com.unity.probuilder”: “4.2.3”,
“com.unity.progrids”: “3.0.3-preview.5”,
“com.unity.render-pipelines.universal”: “7.3.1”,
“com.unity.rendering.hybrid”: “0.4.0-preview.8”,
“com.unity.test-framework”: “1.1.11”,
“com.unity.test-framework.performance”: “2.0.7-preview”,
“com.unity.textmeshpro”: “2.0.1”,
“com.unity.timeline”: “1.2.12”,
“com.unity.ugui”: “1.0.0”,
“com.unity.modules.ai”: “1.0.0”,
“com.unity.modules.androidjni”: “1.0.0”,
“com.unity.modules.animation”: “1.0.0”,
“com.unity.modules.assetbundle”: “1.0.0”,
“com.unity.modules.audio”: “1.0.0”,
“com.unity.modules.cloth”: “1.0.0”,
“com.unity.modules.director”: “1.0.0”,
“com.unity.modules.imageconversion”: “1.0.0”,
“com.unity.modules.imgui”: “1.0.0”,
“com.unity.modules.jsonserialize”: “1.0.0”,
“com.unity.modules.particlesystem”: “1.0.0”,
“com.unity.modules.physics”: “1.0.0”,
“com.unity.modules.physics2d”: “1.0.0”,
“com.unity.modules.screencapture”: “1.0.0”,
“com.unity.modules.terrain”: “1.0.0”,
“com.unity.modules.terrainphysics”: “1.0.0”,
“com.unity.modules.tilemap”: “1.0.0”,
“com.unity.modules.ui”: “1.0.0”,
“com.unity.modules.uielements”: “1.0.0”,
“com.unity.modules.umbra”: “1.0.0”,
“com.unity.modules.unityanalytics”: “1.0.0”,
“com.unity.modules.unitywebrequest”: “1.0.0”,
“com.unity.modules.unitywebrequestassetbundle”: “1.0.0”,
“com.unity.modules.unitywebrequestaudio”: “1.0.0”,
“com.unity.modules.unitywebrequesttexture”: “1.0.0”,
“com.unity.modules.unitywebrequestwww”: “1.0.0”,
“com.unity.modules.vehicles”: “1.0.0”,
“com.unity.modules.video”: “1.0.0”,
“com.unity.modules.vr”: “1.0.0”,
“com.unity.modules.wind”: “1.0.0”,
“com.unity.modules.xr”: “1.0.0”
}
}
Scene:
Game (Running):
The mesh:
Anyone has an idea what’s going on and/or how to fix it?
Thanks,
Nicolas
5621398–583054–Project.zip (1.52 MB)


