Hello everyone. I have an animated character to which I apply Unity’s Animation Rigging so that at certain moments the character’s hand is at a certain point (Target). For this, I use the ChainIK Constraint component (I uploaded a video to Google Drive for better understanding). Everything works fine if the character is standing straight and looking at the horizon. But as soon as the character bends over or looks up, the hand goes out of the target zone. I don’t understand why this happens. I need the hand to always be rigidly tied to the target, regardless of the character’s position. How to do this correctly? Maybe there are other ways?
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| Weird Character behaviours with Animation Rigging and Animator | 2 | 164 | March 17, 2025 | |
| Animation Rigging: IK Target doesn't stay still, affected by motion of model | 6 | 10328 | September 15, 2021 | |
| Character position bugging with Animation Rigging | 2 | 1714 | April 21, 2023 | |
| Animation Rigging Package - ChainIK only works on objects already in scene when played... | 2 | 1705 | April 2, 2025 | |
| Unity Animation Rigging IK is not working right | 1 | 241 | June 10, 2024 |