Hey Everyone,
This is my first time posting on these forms, so I apologize if I did anything wrong.
Here is the problem: I am using Unity’s Animation Rigging Package, Specifically the ChainIK Constraint component. This component works exactly how I would expect it to when applied to any object that is already in the scene.
But when I try to instantiate objects that are also using the ChainIK Constraint, the instantiated object’s Inverse Kinematics do not work. Despite the fact that {The object that was already in the scene before hitting play & The object that was instantiated while I was playing} are both based on the same prefab.
There should be no difference between these two objects, and yet I cannot figure out why the IK is not working and how to start going about fixing it.
More Context
Editor Version: 2021.3.7f1
Animation Rigging Version: 1.1.1
If anyone has any information that may be helpful, please do share
Thank you for your time,
- Ronnie