Image with RenderTexture is not visible in build

I have a character preview render texture in my UI. It works in UIBuilder and in editor but doesn’t work in build. Any thoughts what could be the reason?





URP 6.1 beta 5

Build is for what platform?

The color format is unusual (R16_etc_UNORM). Normal mapping perhaps?
Check the player.log there may be a log related to texture formats, perhaps this just won’t work the same way at runtime. Specifically if the build isn’t for the same platform the editor runs on, web for instance.

It’s for Windows. I’ve changed from default R8G8B8A8_UNORM to R16G16B16A16_UNORM because there was a strong banding. Btw it’s working fine in build if used on material issue is only in UI.

For me it’s on Windows, and I don’t have the issue on Linux build (finally WebGL gives black rectangle, see RenderTexture shows completely black on Android/iOS and WebGL builds but works perfectly in Editor)

I created a standard Render Texture as in this video: https://youtu.be/M2Z3avce_J4?t=207

Although I’m using a Visual Novel framework so I’m not controlling projecting to the target texture directly.

I think the issue appeared after I installed the Addressables package, but I’m not sure. I’ll try a repro with a pure render texture, no framework, so I can submit a report to Unity.