Imported fbx from sketchfab, but doesnt seem to be applying the textures to the fbx in unity?

so after its unzipped, everything is in the metal-block directory. the fbx is in source directory, and 4 png files are in textures directory. there are no other files. why are the textures not getting applied to the fbx?

any advice appreciated. thanks.

fbx support for materials is just flakey over-all. Just set-up your materials in Unity.

Thanks. Great idea! Didn’t realise you could do that. I think I am almost there but just not sure about getting the roughness applied correctly:

There are 4 pngs in the textures folder. So I have applied the albedo to the material using the basecolor png, the normalmap using the normalmap png, and the metallic using the metallic png. However there is also a roughness png. How do I apply that? Or in unity does it not use a png for that but rather the smoothness slider / source ?

Any advice much appreciated.

For the standard shader, you need a combined map for smoothness and metalness. So you’ll need to open the two maps in a paint app or something and create a new map to combine them.

Paste the metalness map into the red channel of the combined map. The smoothness needs to go in the alpha channel.

If you have a roughness map, “roughness” is the inverse of “smoothness”, so you’ll also need to invert the colors. Most paint apps have a menu option to do that automatically.

thanks think it works now