I can’t tell with the new UI if I’m posting this in the right place, please redirect me if not
Hello, I’m trying to export my animations from blender to unity and its driving me completely bonkers. Every export is warped or messed up in some way, and I’ve looked at tutorials and guides for days now and can’t seem to fix the problems.
(the animation I’m trying to get working is “bat_swing”)
blender file: new pirate.blend - Google Drive
fbx export: pirateCharacter.fbx - Google Drive
The warped animation in unity and my blender export settings: Imgur: The magic of the Internet
I’ve tried importing the .fbx file into a fresh blender file and the animation looks right, so I think I’m having problems in unity.
In unity, if I try to use the Humanoid rig type I get errors about “bone roll angle” which it doesn’t seem like I can fix without changing the root pose for my animations, which would then destroy the animations, so I’d prefer not to have to do that.
I’m using Generic rig type and creating the avatar from this character. If I set the root node to “none” then the animations look right, but the XZ directions of everything is inverted. I would like to be able to use root motion on my animations, but doing so completely warps the mesh for some reason. I set the root node to “rig/root” which should be the right bone. However enabling root motion does make the XZ directions correct.
I’m kind of at a loss and really frustrated at this point, has anyone here dealt with this before?