I integrated the Facebook SDK into my game and was able to run my game fine in the unity editor as well as a windows executable.
When I cloud build for iOS it successfully builds, I can open the game but can’t leave the main menu or open anything (When I click buttons, they react with a pressed animation but that’s it, and my ShowAdOnStart still appears).
Looking at my cloud logs, these are the errors I get:
50: [Unity] -----CompilerOutput:-stdout–exitcode: 1–compilationhadfailure: True–outfile: Temp/Assembly-CSharp-Editor.dll
51: [Unity] Compilation failed: 4 error(s), 0 warnings
52: [Unity] Assets/Facebook/Editor/FacebookPostprocess.cs(25,20): error CS0234: The type or namespace name Unity' does not exist in the namespace UnityEditor.Facebook’. Are you missing an assembly reference?
53: [Unity] Assets/Facebook/Editor/android/ManifestMod.cs(29,20): error CS0234: The type or namespace name Unity' does not exist in the namespace UnityEditor.Facebook’. Are you missing an assembly reference?
54: [Unity] Assets/Facebook/Editor/iOS/FixupFiles.cs(26,20): error CS0234: The type or namespace name Unity' does not exist in the namespace UnityEditor.Facebook’. Are you missing an assembly reference?
55: [Unity] Assets/Facebook/Editor/iOS/PListParser.cs(29,20): error CS0234: The type or namespace name Unity' does not exist in the namespace UnityEditor.Facebook’. Are you missing an assembly reference?
56: [Unity] Assets/Facebook/Editor/FacebookPostprocess.cs(25,20): error CS0234: The type or namespace name Unity' does not exist in the namespace UnityEditor.Facebook’. Are you missing an assembly reference?
57: [Unity] Assets/Facebook/Editor/android/ManifestMod.cs(29,20): error CS0234: The type or namespace name Unity' does not exist in the namespace UnityEditor.Facebook’. Are you missing an assembly reference?
58: [Unity] Assets/Facebook/Editor/iOS/FixupFiles.cs(26,20): error CS0234: The type or namespace name Unity' does not exist in the namespace UnityEditor.Facebook’. Are you missing an assembly reference?
59: [Unity] Assets/Facebook/Editor/iOS/PListParser.cs(29,20): error CS0234: The type or namespace name Unity' does not exist in the namespace UnityEditor.Facebook’. Are you missing an assembly reference?