One of our image effects is suddenly inverted in the beta. Any known reasons or changes that could cause it?
There’s not enough information here. Could you please submit a bug report? Ideally with a minimal reproduction project in working condition.
Because of the different texture coordinate spaces used between the various graphics APIs and XR compositor layers, occasionally a shader makes an invalid assumption of which way’s up, and we flub. Sorry for the issue, but if you can specify which Unity version, your platform, and graphics API, we’ll fix it in short order.
2 Likes
Case 1134730
1 Like
This issue is still reproducible in 2019.1.0f1, and infact has spread to even more image effects. It looks like your QA couldn’t reproduce it, but perhaps because they didn’t try with a VR headset - it only happens with one plugged in