Hello,
EDIT : I’m doing this authentication to gamecenter and Unity tells me it’s failing the first time I launch it :
Social.localUser.Authenticate (ProcessAuthentication);
private void ProcessAuthentication (bool success ) {
if (success) {
// do something
}
else{
// fail ---> YEP IT FAILS
}
}
But actually it’s working because Gamecenter is opening itself and I can connect to it successfuly.
The problem is that I want to fetch infos juste after the “success” in the authentication function the first time I launch the connection…
So is there a way to know when the social platform has really been successfuly connected ?