I’m working on a top down RPG with the tilemap system and I was wondering if there is anyway to create a tilemap with a TilemapCollider2D attached where some tiles have colliders and others don’t.
I know the physics shapes can be edited via the Sprite Editor, but I can’t find a way to make said physics shapes simply not exist.
Or maybe there is a way to manually edit the tilemap collider?
The alternative I guess would be to make a separate tilemap for the thing I want to not have colliders, the issue is just that they are basically the same type of object otherwise so I was hoping to keep them in the same tilemap for organization.