Is there a way to remove colliders from a tile in a tilemap with a tilemap collider?

I’m working on a top down RPG with the tilemap system and I was wondering if there is anyway to create a tilemap with a TilemapCollider2D attached where some tiles have colliders and others don’t.

I know the physics shapes can be edited via the Sprite Editor, but I can’t find a way to make said physics shapes simply not exist.

Or maybe there is a way to manually edit the tilemap collider?

The alternative I guess would be to make a separate tilemap for the thing I want to not have colliders, the issue is just that they are basically the same type of object otherwise so I was hoping to keep them in the same tilemap for organization.

You could try setting the Collider Type for the Tiles that you do not want to have a collider shape for to None, for example:

7158100--856948--upload_2021-5-20_14-12-11.png

Alternatively, you could also use Tilemap.SetColliderType and set Tiles at specific positions to not have a collider shape as well.

7158100--856948--upload_2021-5-20_14-12-11.png

This is exactly what I needed, I was looking for this option in the Sprite Editor rather than the tile in the inspector. Thank you!