I am developing mobile game.I need MSAA to Anti-Aliasing.But now I am realising volumetric cloud effect.For denoise of volumetric cloud,I have to use TAA.Do TAA have any confliction with MSAA?I want to use both together.
Does it work? I don’t know if there is any inherent conflict between them, I just think it’s probably a bad idea. If you use TAA you shouldn’t need MSAA, and it’s not like adding MSAA solves any of the issues TAA has (smearing).
Also. What mobile devices are you targeting? MSAA and TAA and volumetric clouds sounds like complete overkill for mobile, unless you are limiting yourself to semi-recent flagships.
Related @bgolus post that gives a lot more details than I could ever possibly provide: Can someone explain how to use all the different forms of Anti-Aliasing in Unity? #:~:text=And%20while%20it’s%20technically%20possible,shouldn’t%20even%20need%20MSAA.