Hello,I am creating a stylized post-processing shader, and I want to achieve a speed streak effect when characters or viechles move. My idea is to use Motion Vectors to determine the movement direction of each pixel, and then use this movement direction as a UV coordinate to sample a noise texture, allowing some streaks to move along the movement direction of the object or character. I’ve figured out most of the functionality, but I’m stuck on how to generate the UV using vectors. I couldn’t find a similar solution online (or maybe I just didn’t find right keywords), so I’m asking for advice on how to calculate and obtain the UV.
Any suggestions and tips would be greatly appreciated!
