HI Guys, I’m working with the settings (image: setting_1).
My intention is to use real-time shadow (Mixed directional light) inside 15 mt, and after 15 mt use bake data.
I’m using Deferred Render. If I use a URP-Lit material look that everything is fine (image: LitUnity).
But in my project, I’m using custom shaders (Shader graph), and if I use a custom shader graph there is a bug after the 15 mt, the mesh is not taking the info from the baking light. (image: ShaderGraphCustomMat).
With Forward rendering works fine, the problem is with Deferred.