Hi,
I am using custom shader with shader graph on unity 2021.3.20 . We have one indoor scene and thought it would be logical to use baked ligthining. But The moment i tried all the custom shaders become black. When I changed to URP Lit they looked as they should. I found “Baked GI” node but couldn’t figure out how to use it correctly. Just connecting to Emission is just looks wrong becuse My custom look just replaced by GI. When I multply with base color that it looks fakes that just not like the URP lit. What is the correct way to use Baked GI node? There is nothing on internet or in documention or any of the forums.