Hi there, I’m pretty new to shaders and I’m not even sure if it’s a shader problem or not but I’m having a weird lighting effect on the back side of my sprites.
I’m using 2D sprites in a 3D environment (kinda like Octopath Traveler) and I followed this tutorial to get a shader graph to light up the sprites and let them cast shadows:
But the issue I’m having is that any sprite that isn’t billboarded and I spin around to the back of has weird lighting.
Here is the front side of a sprite, the light source is pointing at the front:
Here is the back:
And here is my shader graph based on that video tutorial:
I’m really hoping someone can help me fix this and if any other info is needed let me know, thanks in advance!


