Issues with the back of sprites lighting being weird

Hi there, I’m pretty new to shaders and I’m not even sure if it’s a shader problem or not but I’m having a weird lighting effect on the back side of my sprites.

I’m using 2D sprites in a 3D environment (kinda like Octopath Traveler) and I followed this tutorial to get a shader graph to light up the sprites and let them cast shadows:

But the issue I’m having is that any sprite that isn’t billboarded and I spin around to the back of has weird lighting.

Here is the front side of a sprite, the light source is pointing at the front:

Here is the back:

And here is my shader graph based on that video tutorial:

I’m really hoping someone can help me fix this and if any other info is needed let me know, thanks in advance!

Your normal’s coordinate space isn’t set to object space like in the tutorial, but to tangent space. That might solve your issue? You can change it in the graph settings.

Yep! That did it, thanks! I messed that up since they look of the shader graph nodes has changed a bit since the video.

I had to make a different shader graph/material for my player than for other stuff though with one set as object space and one set as tangent space, but now it’s working as intended, thank you!