Hey all – I see some AR apps that have a super-clean visual representation of the AR Planes, where the texture of the ARPlane aligns quite well to the perspective of the camera & the shapes in the scanned world.
Like in this below example, notice how the white plane lines & dots pretty accurately follow the edges of the scanned space. Vertical planes have lines that go straight up and down, and horizontal planes have lines that generally go left & right.
I’ve copied the FeatheredPlanes.unity demo from the examples. But when planes are detected in my environment, they appear skewed (see screenshot below). Note how my vertical plane dots are tilted at roughly a 45 degree angle (see the red line screenshot). I’ve verified that the FeatheredPlaneMaterial texture is in fact straight-on; it’s not rotated.
What causes the below rotation that I am seeing, and how do I get my texture to lie “straight” on the plane?
Thanks!


