Not sure what topic is most appropriate for this issue, perhaps there are some commands that can fix it, so that’s why I’m putting it under scripting.
There are some unusual problems that I have with Unity 3D. Whenever I build and run my game, sometimes everything is completely dark except for the lights I have added to my scene, and other times the scene is entirely lit up but the extra lights I added to my scene just act as extra lights.
In other words: If I build my project let’s suppose everything is pitch black and the player can’t see anything except for a few lights I added to the room, and those are the only lights, there is no other light, now let’s suppose I build my project again without changing ‘anything’ at all, nothing has changed, I just built it again, now when I run the project, the player can see everything and the lights are just ‘extra’ lights added on top of the light that was already there. Does anybody understand this at all? I can’t explain it so far thanks.
Thank you for the reply but I actually already knew that, and when I generate lighting it actually removes all of my lighting from the game! So that is not the solution either.
If I use the generate lighting option (which is something I already tried before making this post) it makes the whole level light up the exact same uniform way and it ignores all the lights that I added to the scene earlier…
Ok I’ve figured out the solution, I did this again BUT I had to create new lighting settings first and use Realtime Global Lighting and Realtime Environment Lighting as well and then it appears to work the way I wanted it to now… thanks.