I can’t make sense of what’s happening. I’m having one emission box and one floor. The size of the lightmap alters the baking in unexpected ways.
The emission cube is at the position of the axis in the top image.
I have then changed only the lightmap scale for the ground object.I’ve turned off the gaussian filter so it is easier to see the baking.
Image 1: 0.2
Image 2: 0.19
Image 3: 0.11
Image 4: 0.1
Why are the results so different? In the last one, I get no light baked at all.
Unity 2019.4, URP 7.5.3