Lights in scenes are brighter in target API 33 build (Stylizer asset)

Hello, I would like to ask for help since our team encountered an unexpected graphic/shader problem in our Android game.

We use Unity version 2020.1.6f1 for the project and external asset called Stylizer (attached on Main Camera) for pixel effect in our scenes. It worked perfectly until a few days ago when we wanted to upload the game to Google Play Store.

Google Play now requires that all apps must target Android API 33. Therefore, we had to change target API from 29 to 33. Since Unity 2020.1.6f1 does not support builds for API 33, we used the Unity Cloud build instead. We created Android build target there and set its Unity version to 2022.3.0f1 (because it is the oldest version that allows API 33 builds… as far as we know).

However, an unexpected bug appeared in this new build. Scenes suddenly look brighter and uglier than before. Even some colors are different (purple instead of gray). I attached screenshots for reference: upper part is from old API 29 build and lower part is from new buggy API 33 build.

No light/quality/graphics settings were changed. If I build this game on Unity 2020.1.6f1 with target API 29, scenes look normal. If I change target API to 33 and build it on Cloud (target version 2022.3.0f1), scenes become too bright.

My guess is that all directional lights in scene suddenly have more intensity for some mysterious reason. But balancing this issue through Cloud build alone would be very tiresome. And I want to avoid upgrading Unity to 2022.3.0f1 since it often breaks the entire project in the Editor.

Cloud build did not show any shader-related errors or warnings and no error message appeared in Android Logcat during testing either. I tried searching for any potential shader behaviour changes in newer Unity versions, but I did not find anything that could explain why API 29 version does work and why API 33 does not.

Thank you for your suggestions. Any advice is appreciated :slight_smile:



Okay, I opened project in Unity 2022.3.13f1 LTS and the scenes are too bright in Editor as well. I wonder if there were any shader/graphics/quality updates from Unity 2020.1.6f1 which could have caused these light bugs.

Any ideas?