Not sure where to put this but it’s shader related and build related, so:
Could you add a way of limiting how many “Unity Shader Compiler” instances a build generates?
I am using my PC as a build machine while working in Editor in Parallel, and when the background builds hit shader compile stage it freezes up the whole computer for a few minutes and/or stutters really bad. Both bad when testing stuff in VR ![]()
a % in via commandline would be the best since we could simply modify commands to use 50-75% of the CPU threads instead of all of em, which should make the PC usable while allowing builds at the same time.
Pav.