Hey, I try to draw a line using line renderer, I have problem with its rotation that always face the camera. Let’s say i’d like to draw from Vector3(0, 0, 0) to Vector3(0, 0, 5)
I read the documentation you can rotate camera to local transform components by set alignment to local but when I did that the line is gone instead. I’m using Unity 5.6.0f3. anyone can help?UPDATE
I tried to rotate root transform and the line is there to Vector3(-16, 0, -10). But I cannot find it when the rotation is Vector3(0, 0, 0)


Try checking use world space.
– Jwizard93