LineRenderer flips, distorts and doesn't render random segments!

My line renderer behaves oddly.

When alignment is set to Local, segments get flipped and others don’t render.

When alignment is set to View, corners get distorted.

Why is this happening? Can I work around this or prevent it from happening?

Using 5.6.0f3

Looks like this: Unity Issue Tracker - Line renderer bloats and scrambles up when viewing the line along its axis

Unfortunately we don’t have a fix for this issue yet - it’s a tricky problem to solve.

Also, when using Local mode, the lines will behave best when the points are defined using X and Y, and then the Transform is used to define the direction to face.

Usually you would want to offset the “turning” point outside the curve, I mean consider there is a line in the middle of the mesh, when you turn you make an offset of that middle line toward the curve interior… does that make sense?

Have there been any updates on this issue?