The title says it all.
xcr5mz
The title says it all.
xcr5mz
The Unity LineRenderer is pretty limited in functionality. It used to be awful, completely unusable, but it got a few useful updates in 2018. But it still has a ton of weird things like what you’re seeing.
For general vector line rendering stuff you probably want to reach for something like Vectrosity on the asset store:
Or else just cut your own meshes procedurally. If you wanna tinker with procedural meshes, you’re welcome to sniff around my MakeGeo project for some example code:
MakeGeo is presently hosted at these locations:
Thanks for commenting. There are few things I want to add: