Lock Tiling of Color and Normal maps in this Shader

I’m very over having to continuously input the same values for my color map and my normal map. How can I sync them together so that I can just use one set of uv’s to drive both?

I tried IN.uv_MainTex = IN.uv_BumpTex in my void surf(), but it did nothing.

It’s the same setup in the Standard Shader where you set the tiling once for all maps. How do I implement this?