LOD group component is not supported ?

I am trying to use mesh for grass for my terrain. The LOD seem to be working when i test in in the scene, but when i try to use it as detail for “Paint Details” i get this message … What am i doing wrong ?
7532420--930008--Screenshot_1.png

Terrain details are not rendered as GameObjects with Renderer components. They’re batch rendered from the terrain data. I suspect that the error message you’re getting is all there is to it. You just can’t use LOD Group components on something you’re using as a terrain detail object because the terrain rendering system doesn’t support them - which makes sense, because it works fundamentally differently.

So … how can i scatter grass that is not simply a texture but a mesh ? Can you do it trough the terrain system or i should find some other way ?

I think you can do it through the terrain system, you just need to not have a LOD Group in there. But I can’t give any detail as I’ve not used that system in quite some time.

I get the “render component is missing” message when i try a non LOD mesh/prefab.

The reason i had problems and meshes not appearing was because of the fbx export. Had to uncheck the “input connections” option when i was exporting stuff from maya, and that fixed it.

I am having this same issue but with purchased assets

Add your Gameobject inside the Tree tab and create a brush and paint.

5 Likes

Worked for me!

I still don’t understand why this has to be an error. If they are not actually rendered as gameobjects, why isn’t the component simply ignored as any other unrelated component?

The answer to this issue is in this video

around the 1:30 mark.
Worked for me. Hope this helps.

5 Likes