Maximum number of sounds?

It’s my understanding that while the PC versions of Unity games can support up to 32 sounds playing at once, mobile devices such as iPhone/iPad can only handle 8. Is this true, and if so, is there any kind of workaround or way to fix it? I’m asking because the game I’m working on has music that is assembled and played on the fly, and it just barely works under the 32 sound limit, but would definitely not work with only 8.

Anyone? Sorry to bump, but I really need to know if there’s any way around the limit.

I don’t know of any limit on any platform.

–Eric

There’s definitely a limit of 32 on the PC, because on my game I had to increase priority on some sounds in order to make sure they played.

As for mobile devices, maybe it was changed at some point? All I remember is, I researched for an answer and the info I found said there was a limit of 8 for iOS. It could have been talking about an earlier version though. If so, problem solved!