Hi there,
Trying to figure out how many sounds can play simultaneously at once under Unity. Does anyone know? I have read some old posts that Unity can handle up to 32 sounds at once. I do understand we can set sound priorities to audio clips, from 0 to 256.
So is the number of sounds that can play at the same time depend on the hardware the game is running on? If PC / Mac, is it based on the number of channels that the sound card supports? If on IOS or android is it different?
In a nutshell , what is the minimum number of sounds we should be targeting that we can expect will play fine together? Most interested right now on the answer for PC/Mac builds.
Thanks,
Blake