What is the limit for the number of sounds that Unity can play at one time?

Hi there,

Trying to figure out how many sounds can play simultaneously at once under Unity. Does anyone know? I have read some old posts that Unity can handle up to 32 sounds at once. I do understand we can set sound priorities to audio clips, from 0 to 256.

So is the number of sounds that can play at the same time depend on the hardware the game is running on? If PC / Mac, is it based on the number of channels that the sound card supports? If on IOS or android is it different?

In a nutshell , what is the minimum number of sounds we should be targeting that we can expect will play fine together? Most interested right now on the answer for PC/Mac builds.

Thanks,
Blake

My understanding of audio is limited, but in my experience what you’re saying is correct: max number of audio voices can vary with hardware, but 32 is a pretty typical max for PC/Mac/etc.

I’ve heard of some mobile platforms with lower limits, closer to 8, but haven’t run into that in practice.