Mesh not being affected by light.

I have a character mesh that seems like it is not being affected by light in my scene. In the picture, if you look at the character on the right, he seems to be really well lit, while the other is dark and not lit. Why would this happen?

Do they both have the same shader selected for their materials? If so, are the two shaders have color properties? Does these color properties have the same values?

Yea it seems like it is a problem with the shader, for some reason the character not getting light is importing in sections, each needing a texture. I only have 1 texture map, so I am assuming this is the problem. Do I have to fix this in my 3d program (maya)? Here is a picture of my inspector showing the shaders, I need just 1 shader instead of 3.

If you change the color of the light, is the mesh affected?

Does your light only shine on certain layers? If so, is your character in the proper layer?

The mesh was exporting from maya with multiple shaders, or had too many in maya and was exporting with the wrong one. I deleted the extras and applied the correct one and it is working. Thanks for the help guys.

Well, it wasn’t much help, but I’m glad you got it solved.