Metal: Fragment shader missing buffer binding at index 5 (g_vLightListGlobal / HDRP/Lit)

I get the following error when i start a new hdrp project with 2019.4.17 on mac os x.

Metal: Fragment shader missing buffer binding at index 5 (g_vLightListGlobal / HDRP/Lit)

The 3d editor view is also screwed up when i get this error (all or mostly black) - jumping the camera around usually fixes it.

Happens more frequently after stopping play mode.

Does anyone have a workaround?

I have reported it also.

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Same issue here when disabling all lights on the scene. Haven’t found a workaround unfortunately.

Same here.