Topic automatically created to discuss Minimum Vertex Distance has no effect when value is set below 0.1
After further investigation, and with the help of Richard Kettlewell on the Unity forum, we figured out that the problem is not a Unity Bug after all, but indeed a framerate issue on our side. It could be “fixed” by disenabling v-sync for higher fps (or removing the internal fps cap on the actual project).
So it’s up to us to deal with how to work around this limitation.
Thank you very much for looking into this and setting us on the right track for finding a cause/solution.
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